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SON,  J. (2002). Online Discussion in a CALL Course for Distance Language Teachers, CALICO Journal, 20 (1), p-p 127-144.

 For decades, distance learning has been an option in the education of teachers. Unfortunately, along with its perceived advantages: flexibility, self-directed learning and the development of reflective skills, shortcomings such as the lack of spaces to socialize during the knowledge construction process and participants’ tendency to fall behind required contents can make it a challenging experience. Nevertheless, CMC can become an option to help overcome some of the constrains that participants in this learning modality can encounter.

This study sought to evaluate how a group of teacher in a CALL distance learning course perceived and employed CMC to support their education. The literature review included in the article shows the growing amount of studies in relation to the possible applications of CMC in the educational field. In general, CMC has been explored as a means to foster students’ academic writing (Durham, 1990) and intercultural competence (Ma, 1996), for instance. Specifically in relation to CALL, various tools as e-mail  (Barson, 1991; González-Bueno, 1998; Gray & Stockwell, 1998; Kern, 1996; Lunde, 1990; Sanaoui & Lapkin, 1992; Soh & Soon, 1991; Son & O’Neill, 1999) and bulletin boards  (Lamy & Goodfellow, 1999; Meagher & Castaños, 1996) among  several others, have been integrated into the teaching of foreign languages. CMC has also played a role in the education of teachers in CALL. As examples, the author of the article refers to two studies. The first one is Nunan’  (1999) who researched the effect of web-based Master of Science program in TESOL. The second study was Kamhi-Stein’s (2000) who compared interaction patters among a group of student teachers in face to face inter action and a Web-based system.

After the literature review, the author describes the participants in the study.  They were a group of 22 distance students within a wide range of ages, who enrolled in a CALL course towards their Mater Degree in Australia. Most of them spoke English as the first language while a small number, 7, were native speakers of Korean, French, Hungarian and Slovakian. Their participation on online discussions was a requirement for the course and most of them, 19, usually became engaged in this activity. In order to prepare them for the discussions, they were provided with tips to post and respond to messages to the only discussion group.

In order to determine participants’ attitudes and use of online discussion in their learning, the author evaluated the experience. He collected data by means of a questionnaire and he analyzed students’ post.  Firstly, the researcher shared the analysis of posts. Three categories emerged from data analysis in relation to how the topics participants addressed related or not to the content of the course. These three patterns were fully task-focused (topics completely related to course content) , partially task-focused (topics in response to someone’s comments originated from course content) and off-task (topic no related to content in the course).Most of participants’ posts fell almost evenly into the two first categories while only 10% corresponded to issues not related to course content.

Another classification revealed by the author is related to the kind of messages: self-introductions, task-based answers, interactions, instructor’s informative messages, erroneous messages, and administrative matters. In this case, both of them, task- based answers and interactions, cover approximately 90%. In regards to interactive messages, it was determined that most of them involved student-student interaction, only 14%  took place between student and instructor. Peer to peer messages had the following communicative functions: greetings, asking questions, giving opinions/ideas, providing information, expressing support, and offering thanks.

The actions that students took in relation to their peers´ postings varied a lot. Some of them read all postings while others only those of their interest. Several participants posted comments which they thought could support their peers’ learning while other sought to engage in debating topics or finding the answer to a problem. Couple of them expressed they uploaded messages because they were required to do so. Some of them took notes from their peers’ messages since they could help them as models to develop their own tasks or to solve doubts.

The questionnaire showed that most of students enjoyed their participation in the discussions. They thought this practice was constructive because of the support it provided them to collaborate and learn with others. They felt their interest and their willingness to read their peers’ comments encouraged them to take part in the discussions. Having CALL as the topic for discussions was considered interactive. The convenience of this practice was also highlighted since it enabled them to obtain immediate answers. Several other issues were commented in a smaller proportion, among them, the opportunity nonnative English speakers had to practice English, the stimulating nature of the exchanges and the creation of collegiality.

Nonetheless, some of them were not completely satisfied with their own involvement in the discussions. Likewise, they commented that they expected more participation from the instructor and that peer-evaluation created fear and anxiety.  Furthermore, they were overwhelmed by their lack of time, their perception of the task as voluntary or not and difficulties in solving technical problems.

Without a doubt, one of the biggest impacts of CMC has been the expansion of possibilities for distance education. Nowadays it is almost unavoidable to talk about distance education without implying virtual communication; it is a symbiosis.  Specifically in Foreign Language teacher education, one of the benefits has been to connect prospective teachers and in-service teachers with speakers around the world. These practices can surely lead us to build a healthier environment in preparing teachers who can develop a more realistic and practical view of language and its learning. Becoming an efficient language teacher is to a great extent related to gaining a rich understanding of what language is all about. Unfortunately publications involving Foreign Language teachers distance education appeared more often at the beginning of the decade than now. More research is needed to discover how the newest technologies shape this traditional option in education.

In a previous article, I was introduced to the pedagogical possibilities that Wikis and specifically Wikipedia could bring to EFL/ESL students (Warschauer and Grimes,2007). In particular, it called my attention these authors’ comments about Simple English Wikipedia : http://simple.wikipedia.org/wiki/Main_Page. They claim that this site “can serve as a research site for beginning and intermediate learners of English, a place to contribute meaningful writing for more advanced students, and a site where prospective teachers of English can practice communicating to ESL audiences (p.13)”. This paper describes in detail how I perceive this popular cite.

The various tools in this cite can support Foreign languages learning in various ways. To begin with, students can practice their reading comprehension skills. Being an encyclopedia, this page can provide students with information for their research assignments. Likewise learners can engage in reading activities which integrate writing. The fact that the level of English is not as high as in the original Wikipedia page can lead learners to feel more comfortable working in comprehending and summarizing information. The main page informs potential learners about this key feature saying that this site “Uses Basic English vocabulary and shorter sentences. This allows people to understand normally complex terms or phrases”. In the same spirit, another tool to support this reading process is a dictionary called “Wiktionary” which is described as “Simple English, an online dictionary that uses simpler words so it is easier to understand”.

Bearing in mind that one of the main purposes to keep the page working is to obtain users’ contributions in order to enriching the encyclopedia, most of the tools in this site have been designed to support people’s writing skills. There is a well-designed structured to guide potential writers step by step in the process of writing. This kind of site presents a real purpose for writing and that can highly encourage second or foreign language learners to contribute.

Firstly, I would like to mention the section called “How to write simple pages”. This is a “guideline on Wikipedia” and it includes information and strategies which are commonly used in process writing approaches for the development of this skill. The first section of the content: “1. Think about your readers”, for example, is a typical pre-writing activity to prepare learners to write. Another item in this section is  “2. Basic English and VOA Special English” which purpose is similar to the information found in another entry:“Simple English”.This section seeks to let those interested in writing to know what the objective of using “Simple English” is and how it can be achieved; it includes:

-Basic English (1. Rules of word use, 2. Related pages, 3. Refereces, 4. Other websites.

-The Simple English Wikipedia.

Some other items under the heading “How to write simple pages” are “Simple sentence structure”, “What not to do” and “Other websites”. Besides including explanations,several examples are included to guide potential writers.

A second big entry on the main page is called “Useful Pages.” A myriad of aspects concerning editing are found here.  A “manual of style” and a “student tutorial” illustrate for example “how to format texts”. In addition, resorting to the “project pages” learners can contact more experience writers and peers to ask them questions or get someone to review their compositions. Similarly, the entry “community” provides collaborative opportunities to learn from and with others. The section “useful pages” includes information and models to address a bundle of other nuances in connection with copyright rules and key terms. The link “help” on the main page also offers basic information in regard to the initial process of writing and editing.

There are three “sister projects” associated with the Basic English site of Wikipedia. They can supply additional practice to learners. Again, being real life tasks these activities frame the learning of the foreign language in a meaningful context. Learners can help to write the Witkionary. Another alternative is to work in creating the “Wikimedia Commons”. These items are similar to flashcards, but they include texts describing the image they include, sound and video. They resemble multimedia pictionary cards, thus learners in basic levels can record information easily. Finally, students can find the “wikispecies” which “covers AnimaliaPlantaeFungiBacteriaArchaeaProtista and all other kinds of life”.

The last feature I would like to mention is the teachers’ guide. It can be accessed by means of the “Help” option at the main page. This page explains teachers the purpose of “Simple Wikipedia”. Furthermore, it explains what kind of status students can have to work in the site. This section has also added suggestions for teachers to use the encyclopedia in classes and it closes by listing answers to possible questions that teachers might have.

Reference

Warschauer, M. and Grimes, D. (2007). Audience, Authorship, and Artifact: the Emergent Semiotics Of Web 2.0. Annual Review of Applied Linguistics (2007) 27, 1–23.

 

The chapters included in this compilation describe the efforts that teacher educators around the world have made to integrate technology in teacher preparation agendas. This collection of what the editors characterize as “best practices” seeks to reflect the tendencies in the intersection of these two fields. Considering a reflective approach as the spinal cord of the volume, Yamamoto et al. claimed that the projects included in the chapters can provide models to encourage replications in suitable contexts. The sections of the book certainly offer a diverse myriad of issues: on line and blending learning (chapters 1 to 4), communication and collaboration (chapters 5 to 8), social and affective issues (chapters 9 to 11), subject-specific teacher education (chapters 12 to 18) and framework and application learning environment in digital age (Chapter 19 to 23).

 

The first section “Online and Blending Learning” starts with the chapter  “A Blended Learning Course for Teachers’ Ongoing Development in Greece” (Charalambos Mouzakis, and Constantios Bourletidis). This experience focuses on a teacher education experience in Greece. 187 teachers mainly in rural areas participated in a program sponsored by the Ministry of Education. The course integrated traditional strategies used in face to face learning with online learning experiences and sought to prepare teachers to understand and handle school bullying. Likewise, the modules combined theoretical, practical and evaluative activities, not only to support participants as they leant about bullying, but also as they employed technological tools.

By means of questionnaires, 132 participants shared their perceptions about the program, the materials, the tutoring and the web-based learning. The results indicated that blended learning made the development program more enjoyable. In addition, the experience guided teachers towards a more flexible exploration and planning of their learning strategies, increasing their knowledge and interest. Teachers also regarded the experience as being coherent with their current needs in their school settings. The aforementioned benefits vindicate what the following studies, cited in the chapter, have concluded (Hellmig, 2008; Fiege, Peacock and Geelan, 2004; Holsholt-Polsen, 2007). Notwithstanding, participants  identified several pitfalls in the program:  lack of time to cover contents and to hold face to face meetings , difficulties to use the web in some cases, reduced support from facilitators and insufficient interaction with other participants on the web. Similarly, a high number of participants were not confident enough to work autonomously.

 

The third chapter included in this section is “Faculty Reflections on Decision-Making and Pedagogical Use of Online Activities in Teacher Education” (Swapna Kumar).  This chapter explores the reflection of teacher education faculty members who included online technologies to support their students’ discussion and collaboration in face to face courses. Their experience was regarded as illuminative for their similar colleagues who had struggled to introduce these technologies in their classes. Participants had worked with older technologies and made a transition towards more recent tools as blogging and wikis.

 

Faculty’s decision to involve their students on online discussions sought to encourage these prospective teachers to interact with course contents, expand their possibilities for broader participation, build networking and assess their understanding of course materials. Student teachers working with the tools were assigned activities to develop before classes. This stage provided them and their tutors more strategies to be ready for classes and to adjust face to face sessions based on their online performances.  Prospective teachers also engaged in post-class interaction which encouraged them to implement class ideas and to expand their participation and knowledge.  As faculty changed their practices from more traditional to more innovating formats, they perceived they assumed a more student centered model.

“Peer to Peer Using the Electronic Discussion Board During Student Teaching” (Karen Johnson) is the next study. This chapter discusses the use that elementary student teachers made of Electronic Discussion Boards (EDB) as they moved from college to the institutions where they developed their practicum. This communication tool allowed them to share and count on a variety of ideas to face their challenges as debutant teachers. EDB seemed to be an alternative for the lack of support that student teachers could face from university supervisors and cooperating teachers. In addition, coordinators of field experiences can find it beneficial in order to connect student teachers in an institution.

 

The study focuses on the experiences of two different groups of pre-service teachers. In the first phase of this action research project, a pilot group engaged in discussions about the use of computers in teaching by means of WebCT. A mix method approach grounded on qualitative and quantitative data (surveys, information from discussions and statistics) guided the researcher towards the second phase. The second stage involved a different group of elementary teachers who used Blackboard during thirteen weeks. In this renew scenario, there were some changes from the first phase: less number of obligatory postings, discussion groups organized by grades and free selection of topics. Results revealed that student teachers supported each other emotionally sharing feelings and inquiring about similar emotions, their most common topic of discussion was how to handle challenging students and they exchanged information in relation to topics outside their student teaching assignments.

 

The second section “Communication and Collaboration” includes four chapters. Among them “Using Free Source Eportfolios to Empower ESL Teachers in Collaborative Peer Reflection” (Adrian Ting and David Jones). By means of this study, the authors sought, not only to buttress ESL teachers’ professional development through reflection, but also to guide them in acquiring the technological skills and rationale behind keeping portfolios. It was expected that teachers’ learning directly influenced in the expansion of portfolio use in Hong Kong secondary schools.

In the first part of the chapter, the authors shared an analysis of free source technologies in various social networks. Consequently and bearing in mind their purposes to implement portfolios in the teacher education program, they decided to resort to “My Space” to conduct their case study. In addition, their review of literature showed them that even if collaborative reflection took place, some other challenges could emerge complicating teachers’ involvement in these practices. In the case of foreign language teachers, for instance, their language proficiency and confidence could jeopardize their participation as previous studies showed.

The project took nine months and during that period, fifty digital immigrant English teachers developed three workshops. Being constantly involved in reflection, they started by learning how to use the necessary technologies to work in their portfolios and concluded in their design of a plan to implement these artifacts in their schools. Participants’ reflection upon their experience showed that they were able to keep their portfolios, gaining skills in using the required technology. Furthermore, in general, they opened to exchange their views with their peers, lowering their anxiety when they were provided feedback. They acknowledge they felt better teachers after learning about portfolios since they experience and reflected upon these tools as learners and educators. Some teachers alluded to the high demand of time and internet security as negative aspects during their immersion in the study.

Virginia McCormack also contributes with a chapter for this section: “Utilizing Voice Thread to Increase Teacher Candidates’ Reflection and Global Implications for Usage”. This experience describes some of the avenues that teacher educators and future teachers can find to make substantial use of Web 2.0 tools. The second version of the Web can support users in expanding their spectrum and skills for interaction, thus they accept others’ differences and collegially bolster their comprehension and production of learning. In this case, the target of the discussion is specifically a new technology called voice thread, “a collaborative multimedia slide show that collects and retains images, documents, and videos” (p.115). The author describes how by utilizing voice thread teacher candidates uploaded digital video, monitored children reading aloud and played an active role in their pupils’ production of stories. Moreover, they became involved in assessment through an analysis of a case study about the implementation of this technology. Each of these applications was linked to candidates’ opportunity to count on teaching and learning records from their classrooms. Opportunities for reflection were generated when they analyzed with others the recorded events.

 

Practices as the ones described above can be challenged by several issues this chapter reviews from the existing literature. Several scholars reveal the influence that the lack of necessary resources, the mismatch between programs objectives and participants’ beliefs and teachers’ preference for previous models can have. Furthermore, the quality of tutors’ scaffolding plan is critical for the suitable implementation of voice thread in education and teacher preparation programs (Moja, 2004;Chen,2008;Rao,2008). Despite these challenges, the chapter remarks that during the experience, teacher candidates felt comfortable and encouraged to work with this new technology.

The following group of articles focus on “Social and Affective Issues”. In this context, Alias Nor Aziah and Alias Nor Aiza contribute with a chapter calledTechnology to Enhance the Affective Learning Outcomes of Teacher Trainees.The description of a pilot project generated in Malaysia with a group of pre-service teachers serves to illustrate how technology enhances immersive affective learning. The context of the experience being described was the four-year teacher education program in higher education institutions (HEIs.). The authors argue that the constant progress of technology has leveraged the advancement of teacher education. Nowadays teachers count with more alternatives to join others and share knowledge, collaborate, increase their technological literacy and make technology part of the curriculum. Furthermore, these authors lay the foundation of their experience in the conceptualizations and taxonomies that Krathwohl, Martin and Reigeluth, (1999) propose for the affective domain. In general, the affective domain comprises what teachers believe, feel and the attitudes they reveal. Similarly vindicating what Mishra and Koehler (2006) comment, these teacher educators regard pre-service teachers’ development of technological pedagogical content knowledge (TPACK) as  fundamental.

 

Guided by trainees, the teacher educators in the target experience, opened communication channels between their students and potential cooperating teachers. By means of asynchronous exchanges, prospective school cooperating teachers provided substantial information, depicting the educational contours of their classrooms. As teacher educators and pre-service teachers gained a broad perspective of the school settings, they all interacted creating conditions for the emergence of affective outcomes. In the same token, data led pre-service teachers to prepare research questions for their practice in these settings and to assume critical positions about some of the intricacies revealed by school cooperating teachers.

The fourth section gathers experiences around “Subject-specific Teacher Education”.  One of them is Fostering Educational Tech nology  Integration  in Science Teacher Ed ucat¡on: lssues of Teacher ldentity Development(Brenda  Capobianco,  James   Lehman). Working with two cohorts of elementary school science pre-service teachers, the researchers sought to examine these future teachers’ attempts, reactions and tensions to make technology part of their teaching. In connection with the previous query, the study discusses how participants’ emerging professional identity was related to their attitudes towards technology. For the researchers, technology has rapidly transformed various aspects of our lives, but its impact in education has not achieved the expected projections yet. This situation is linked to the unyielding structure of school settings, teachers’ attitudes and their identity. Several scholars cited in the chapter propose that identity originates from the actions and affiliations which characterize teachers, but mostly from what they aspire or not to be (Markus and Nurius, 1986; Dunkel &Kerpelman, 2006; Helms, 1998). Teachers’ identity becomes a critical issues since it is a factor which can make teacher education efforts highly challenging.

 

During this action research design, a science teacher educator and an educational technologist teamed up.  As student teachers learnt how to apply and integrate technology in classrooms, their artifacts as well as their science tutor’s journal and field notes provided the data to systematically improve their experience and find answers to the research questions. By means of a grounded approach, they established that most student teachers’ initial positive expectations, in regard to the application of technology in classrooms, evolved. At the end, they seemed to be determined to implement concrete actions in their future settings. Notwithstanding, some of them were mostly focused on gaining expertise as science teachers and to work in science contents; learning how to handle technology in classes was not their priority. They were afraid that not focusing in their core subject teaching purpose could cause them losing control of the situation and failing in fulfilling institutional demands. Moreover, their perception that they could be the only science teachers integrating science and technology in their schools led participants to believe they could be detached from their area colleagues.

 

The last section considers “Frameworks and Applications”. One of the chapters in this section is “Teacher candidates Learning Through the Creation of Podcasts” (Christian Penny). The experience described in this chapter focuses on the use of Podcasts for teacher education.  Podcasts are “audio or video digital-media files delivered over the Intenet by syndicated download, through real simple syncidation (RSS) to personal computers and portable media players” (381). This technology is rapidly increasing its popularity in educational settings. The fact that it is  a practical means to share information and that it can be easily accessible by means of mobile audio devices have contributed to its growing acceptance, especially in universities. The author of this study reveals the process he followed in order to guide teachers in a technology course to know, not only how to employ but also how to design podcasts. This challenging perspective in the prevailing culture of digital consumerism was expected to enrich the learning process of teacher candidates.

 

Pre-service teachers designed a sort of radio program in podcast format to be published in iTunes. The goals the researcher set for this project were evaluated by means of a survey. The qualitative analysis of information concluded that teacher candidates  gained skills in designing podcast of their interest. They also developed skills to handle ancillary tools needed to prepare the podcasts. In regards to their collaborative skills, they reported high motivation and engagement to work with others. Moreover, they increased their interpersonal abilities to reach common decisions. Prospective teachers also learnt about educational software since their podcast task required their evaluation of this kind of material for the program. Furthermore, they claimed that they had exercised their high thinking skills, reinforced previous knowledge and used their creativity. Finally, candidates found new options to nurture their students’ diverse skills in classes. This podcast task had a real life purpose and thus, it became a meaningful and enjoyable activity for future teachers.

 

Another application in chapter twenty one is “Game Based Learning: A Strategy to Integrate Digital Games in Schools”(Begoña Gros). Despite being been associated with the development of some undesirable attitudes in young learners, digital games engage users in cognitive and social practices which increase their knowledge and skills. This pedagogical potentiality of games has increased scholars interests in bridging the gap between the use of games in informal settings and formal educational contexts. To this end, this chapter shares methodological approaches that can be used to integrate digital gaming in education. In order to connect this kind of gaming to learning, the author embraces the approaches that Gee (2003), Squire (2005), Prensky (2005) and Freitas and Oliver (2006) have developed. From the perspective of these scholars, gamers build particular worlds in playing, creating communities which require the mastery of not only complex thinking abilities, but also collaborative and communication skills to succeed.

 

Using games in schools with pedagogical purposes requires teachers to plan the socialization experiences around them, thus based on the author “ the context, the learner specification, the representa-tion of the game,and the pedagogical approach (370)” need to be considered. Kolb’s (1984) model for experiential learning and  Hakkarainen’s  (2003) model for progressive inquiry were used in this chapter to exemplify how teachers could integrate digital gaming in classes. In the first case, the implementation of a game called “Age of empires” implied to set a team of experts who constantly advised teachers about how to employ the game. In addition teachers needed to gain awareness of the possibilities the game offered by playing it and finally to reflect upon cross-curricular planning and the implementation of punctual pedagogical experiences connected with the game. The Second case shows the combination of digital games and progressive inquiry. By means of the game  “Zoo Tycoon”,  students determined contexts of their interest to explore their topics as they counted on a tool to experiment and simulate experiences. Furthermore, they could research information cooperatively.

 

The last chapter in this review is “Annotation Practices with Pen-Based Technologies” describes (Kevin Reins). This experience is part of the Classroom Connections program in South Dakota which aims at providing students with accessible software anytime wherever they go. This particular case involves the use of a pen based technology: tablet Pcs. The chapter reviews two applications to utilize digital ink  on tablets by means of a stylus: augmentative ink and collaborative active  ink. In order to empower students in their adoption of this tool, current and future educators need to become themselves not only expert users, but also designers of pedagogical applications in specific curricular areas. By sharing the results of a research study with students in a Mathematic methods course, the author illustrates options for the integration of pen-based technologies in teaching preparation. The study, experimental in nature, sought to determine “if the use of digital ink affected the attitudes and learning that occurred during a mathematical investigation (p.407).” While the control group relayed on class deliberation and a Sympodium to exchange their problem solving process, the experimental group counted on software to utilize ink and slides while they managed and shared their annotations.

 

The results in the study match the ones discussed in the literature review of the chapter. These tools increased interaction among peers as well as between student and teacher.  Participants in classroom activities could see in actual time, the teaching and learning that happened while others employed their ink tools. Knowledge was collaboratively shared to solve problems, thus participants learnt more possibilities to develop Math problems as they refined their Mathematical reasoning.  In general, there was more cognitive activity, which was coherent with the literature included in the chapter (Fischman,2007;Cantu, and et al.,2008; Berque and et.al,2008). The experience was more substantial in this way than in a whole class discussion arrangement. Participants also valued that they did not feel the use of this tool was forced upon them. An aspect some participants did not feel comfortable about was the alternative everyone had to witness everybody else’s strategies to solve problems. Anxiety might have emerged from several participants’ fear to be publicly critiqued.

 

EVALUATION

 

 

This edited volume provides a broad variety of educational and research experiences in technology and teacher education. The chapter can allow readers to gain a clear and updated perspective of the emerging topics of interest in the field. Likewise, as a teacher and a teacher educator I consider this book a valuable resource to learn about the strengths and weaknesses which other practitioners have encountered during their preparation and implementation of teacher development experiences in connection with technology. Whether it is for the preparations of basic lessons or for the design of a whole project, the cases included in this volume can certainly illuminate readers.

 

The structure of the chapters contributes to the quality of the volume. In general chapters reveal coherent and solid implementations. Each study includes a substantial review of literature. Moreover in most cases chapters contain comprehensive accounts of procedures and extra sources for the reader to deepen into their areas of their interest. It is also worth highlighting that the various authors reveal not only the benefits, but in general the limitations in their experiences. This indicates a high degree of objectivity in their discussion of results. Besides, they left readers with substantial suggestions. The aforementioned qualities of chapters support the editors’ claims in relation to the rigorous selection and peer-reviewed process they commented they conducted.

 

To my mind, the volume falls short in two aspects.  As a professional in the field of Foreign Language Teaching, I expected to find a representative number of studies in connection to the preparation of teachers in this area. Unfortunately, from the 23 articles only two of them focus on this population and sadly, they did not generate any particular implication in connection with the specificity of the field. At any rate, EFL is not the only area poorly represented in the book; there were not studies in connection with arts, geography and so on. In fact, the volume clearly reveals a tendency to prioritize Math and Sciences. From the seven chapters in the” Section Subject-Specific Teacher Education”, only one belongs to an area different from Math and Science.

 

Secondly, the editors advertise this is volume as including “international authors who are teacher educators presenting their best practices (p.”. However, what one encounters going through the volume is that the compilation of studies does not represent most of the world regions. From the 23 articles, only 8 are written by scholars outside the United States. In the case of Latin America, there is only one chapter and there are none from Africa. Experiences from those contexts which were not included in this opportunity can provide insightful perspectives for scholars under similar cultural and social circumstances.

 

Finally, it is worth clarifying the nature of the “reflective model” the editors claim the volume holds. Traditionally in the teacher education field, reflective models emerge from the organization of experiences systematically and substantially. Thus, teachers can integrate their observation, awareness and critical thinking of the several socio-cultural, political and psychological factors around their context to their teaching actions. Several examples of well-known reflective models have been proposed by Wallace (1991); Barlett, (1990); Rodgers, (2002); Pollard and Tann (1993). Bearing in mind, the idea of “reflective models” as previously described, none of the articles follow a model. In general, the reflection they promote originates mainly from qualitative research and instruments such as journals and portfolios. To conclude it is interesting the possibility that tools such as voice thread imply to promote reflection since teachers can think critically and collaboratively about their performance as they review their recordings.

References

Wallace, M. (1991) Training Foreign Language Teachers: A Reflective Approach CUP

Bartlett, Leo. 1990. Teacher development through reflective teaching. In J.C. Richards and D. Nunan (Eds), Second Language Teacher Education (pp. 2002-214). New York: Cambridge University Press.

Pollard, A. and Tann, S. (1993) 2nd ed Reflective Teaching in the Primary School. London: Cassell.

Rodgers, C. (2002) Seeing student learning: Teacher change and the role of reflection, Harvard Educational Review. Vol. 72, Number 2, pp. 230-253.

 

 

In this article  Zhao et al. (2008) take a more recent perspective for the exploration of identity in online communication; they joined the current interest in exploring identity  in social networks as Facebook where participants are not anonymous. Specifically, they sought to unveil “whether identity performance is influenced by the nonymity of the environment in which the performance takes place; and, if so, to investigate how it is affected by that” (p.1817).

 

These authors vindicate (Rosenberg, 1986; Altheide, 2000; Stone’s,1988) views of identity as emergent from the perception we hold of our inner self and from the impression that others have of what that inner self reveal. Identities are reinforced socially since others support or not the image we portrait of ourselves. Bearing the  previous definitions in mind, the idea of “now selves” and “possible selves”  (Markus and Nurius, 1986), are also central in this research. Most studies previously conducted in anonymous internet settings showed that disembodiment allows people to behave and be different from what they usually are offline. Thus, they build new identities eliminating characteristics that make them feel uncomfortable with themselves. The few studies focused on dating sites have revealed that the nonymous feature in this interaction leads participants to show an online identity somewhat similar the one they display offline.

 

Facebook was the online social network chosen for this study. In this site, users build their profiles including biographical information and their preferences in a variety of issues. Tools in the site allow some interaction among users, who might or might not know each other offline. Facebook objective is not limited to romantic encounters since people who join it can be searching only for friends or other type of relations. The kind of networking possibilities in this site encourages people to maintain or expand relations through their mutual acquaintance. This research derived from a wider sociological study. It involved 63 racially-diverse students from a university, who were members of the social network and it employed focus groups, interviews and Facebook accounts as data collection resources.

 

In reporting their results, the first feature researchers highlighted was users’ display of diverse portrays of themselves to Facebook audiences. This was an option for users by means of the visibility rules in the site. Most participants allowed others to view their profile information; they mainly sought to find friends or romance, thus they shared information to open contacts opportunities. Researchers explain participants’ identity construction as rooted in three modes. The first mode used visual resources. By means of pictures and photographs, participants appeared implicitly as social actors. This characterization did not require their involvement of speech. The second mode emerged from users’ favorite options in the consumption of products. It seemed they indirectly wanted to show an image of themselves based on hobbies and interests. Finally, some users provided straightforward accounts of who they were. Most of these introductions were superficial and sometimes they were written to produce curiosity among participants in the site.

 

The second set of findings centers in how nonymity, in contrast to anonymity, shapes users construction of their identity in this site. Whereas studies have shown that being anonymous lead people to create identities, which in some cases might even be the opposite of what they are offline, nonymity in the context of a social network as Facebook encourages users to construct an identity shaped by group tendencies. Thus, Facebook users adjusted they image they wanted to project, but without being overboard, since extreme incoherence, between their online and offline identities, could cause them complications in their socialization with group members they could know or aspire to meet. A significant number of participants was drawn by social popularity to construct their identities. They seemed to affiliate to what they culturally regarded as accepted and appealing: “being popular, well-rounded and thoughtful” (1828).  They might have not possessed some of those features and this context offered them the opportunity to display a more attractive image.

 

In contrast to the previous general patterns, a few users’ projects to shape their identities were not influenced by the social conventions in the site. As part of the social pressure which led users to show themselves in a particular manner, there was some evidence of social control. Several users wrote comments in others’ pages disapproving of others. The latter did not seem desirable. The topic of sexual preferences provided a strong support for the previous findings. Most of the participants employed the options on the page to claim their heterosexuality and several would write comments describing this facet. A very reduced number did not include in their profile any reference to their being heterosexual, but they did not venture to claim any other preference either. In interviews two participants said they were bisexual, nonetheless they did not reveal their tendency on Facebook.

 

Bearing in mind that students’ interaction in social network becomes a tremendous opportunity for their learning of foreign languages, it is relevant to study the effect this kind of communication can have in their process. As the study reveals, students might have the chance to take risks in ways they have not done it before. In our field that could directly means to feel more comfortable in relation to what we might think our limitations as speakers of a foreign language are. For instance, shy students or those who are not very self-confident can have a chance to adopt these attitudes. Especially if they have been stigmatized by peers or teachers, they can find a new option to overcome those constraining perceptions which originate from themselves or others. The language practice that students can get in these sites will greatly be valued in terms of the effect their only interactions have on their offline ones, in the real world. Thus, an important step in our field will be to establish if there is a transfer of those attitudes students might develop in these social networks to their offline interactions.

Reference:

 

Zhao, S., Grasmuck, S., Martin, J. (2008). Identity construction on Facebook: Digital empowerment in anchored relationships. Computers in Human Behavior,  24,  1816–1836.

(Squire, K. in  The Ecology of Games: Connecting Youth, Games, and Learning. Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press, 2008. 167–198)

The review that Squire includes at the beginning of this article describing various kinds of video-games illustrates how extensive this field has become. As the author mentions, during the last decades, there have been a great deal of expectations in regard to the role of these games in education. Nonetheless, it is peculiar to see that video games have just timidly started to influence education. Probably now that the internet has facilitated the creation of a world gaming culture with a vast number of people involved and that new technologies allow “unprecedented player exploration and expression” (pp.167), we could expect the transfer and adaptation of some of this kind of gaming into the educational field. Though the number of studies has increased, Squire suggests that more investigation is needed to learn about the dynamics of players, the functioning of games and their pedagogical effects, among others.

Squires reviews two types of video games in the introductory section of the article: targeted games which are based on the concepts in a specific field and role-play games (Professional , Epistemic, Augmented reality among others) which require to gain the skills of specialized people in specific fields. As an educator, I feel that squire’s discussion about how the simulation people are involved in by means of these games, the problem solving situations and the learning of concepts, among some of the benefits mentioned, lead us to perceive them as promising components in teaching methodologies. New methodologies which offer more alternatives to value students’ learning styles are certainly welcomed, especially in relation to teaching concepts, for instance. Furthermore, though role-plays have been traditionally used in EFL, counting with the possibility to make experiences look as real as possible can increase learners’ motivation; they perceive what they are doing as meaningful.

Open-ended simulation games are the focus in the article. These games “have open-ended worlds, through which there is not one single, correct pathway” (pp.170). As participants act within other gamers in communities, they develop their knowledge about the purpose of the game, acquire skills through practice and later use their learning in new ways. Beyond the acquisition of skills, people’s involvement in these games can show the sort of attitudes and beliefs they adopt regarding the socio-political and cultural issues reflected in the game and which sometimes resemble real life. The particular views players’ might display of the world around them, which emerge from their background experiences, dreams and frustrations, seem to lead their decisions when playing the game. This led the researcher to interview two groups of African-American and a group of Caucasian gamers who played Grand Thef Auto: San Andrea (GTA:SA) in order to know their feelings in regard to race, class and violence. Findings showed that gamers shaped their perspectives about these issues according to the kind of interaction they had in the game. Likewise, their concerns about the violence the game could inspire them vary from group to group and in general, they were not detached from the racial issues depicted in the game which most of them link with real life. The previous scenario unveils how this kind of games could function as a complex and rich context in creating opportunities for young learners to reflect upon critical issues in their lives.

Another game that Squire explored was Civilization III. In this case, exploring the impact of the game in the learning of social studies captured the attention of the researcher. A broad scope of benefits emerged as student used this game as one in a kind of “designed experiences, experiences that are constructed out of performances within ideological worlds interpreted within communities…” (pp.184). The author observed that students who usually were not engaged in classes or at risk of failing improved their performance. Meaningful collaboration took place. Students discover their own skills, finding reasons to value themselves. Since the game set a context for learning, it allowed participants to organize and evaluate their ideas so they built solid structures for learning. Games encouraged the use of diverse communication and thinking strategies in order for participants to process their dynamics. Usually students needed to develop knowledge in interrelated fields to cope with the challenges posed. Limitations covered the mismatch between how the school system operated and how games generated learning dynamics (required organization and playing time, for instance). In the same vein, pre-established objectives or standards in school subjects were not aligned with the encouragement of students’ unique styles, interest and needs in games. Couple of other challenges referred in the first place, to the disappointment that a perspective of learning based on failure (the common perspective on these games) can produce in students and secondly, the minimization of the scope of the game to learning focused on a single field which reduces its potentiality.

Based on an experience in Apolyton University, a university where learners engaged in playing Civilization III to learn how to design games, Squire created a school project. In this study, adults used a clear scaffolding structure to mentor children, initially in learning how to play Civilization III and subsequently in becoming game designers. Mentors shared their expertise to build in kids’ negotiation skills and to allow them to reach the experience they had accumulated.  Once more, children who lacked motivation at school turned into autonomous learners, building knowledge and thinking skills about history beyond school expectations; moreover, they adopted new identities since they were interested in entertaining others, expressing themselves and gaining some recognition.

Squires summarizes the approach used in his studies involving open-ended sandbox games as “attempts to link sociocultural approaches to learning with more traditional constructivist/constructionist game-based approaches by suggesting how learning occurs through both individual and social game play” (pp.194). He hypothesizes that the “interpretive communities”, which emerge around game players influencing their understanding, creation and transfer of meanings to explain other situations, support  single-players complex gaming.

From the experiences the author described along this article, we can conclude that students can develop broad knowledge and skills in regard to the specific theme of the games and the expertise needed to play them. Some of the learning takes place when each individual faces the game and interacts with it individually driven by personal interests and approaches to knowledge; thus, participants’ identity is created as game players. When student belong to a community of gamers, a great part of their learning is socially situated.  They played with others while they teach and eventually compete with each other; gamers build meanings together from their collective experience. Whether learning occurs individually or collaboratively, there are plenty of issues to observe carefully when considering using games in pedagogical experiences in our fields. One of them is that setting a game to fulfill a pedagogical function requires the design of special situations which integrate the game into the curriculum; bearing in mind that such a process might involve transformations in the nature of what a game implies, achieving success might be challenging. Secondly, interpretive communities can develop any kind of understanding of the events in games.  How students inside these gamming communities read their realities needs to be part of the pedagogical agenda we build.

 

A REVIEW ON “ARTIFACTS AND CULTURES-OF-USE IN INTERCULTURAL COMMUNICATION”

( Thorne, 2003, Language Learning & Technology,7 (2), pp. 38-67)

 

Based on the description of three case studies, Thorne discusses participants’ attitudes and use of internet communication by means of e-mail and instant chat mainly. He elaborates about learners’ opportunities to build intercultural and communicative competence within the framework of telecollaboration projects.

In the first case, learners from The U.S.A paired up with students in France. They all were involved in preparatory activities to plan on the cultural issues that would be discussed. They decided to explore issues around the life of young people in gangs, however, this resulted in conflict. In trying to explain about the violence in certain parts of their cities, they compared situations in the two countries. Since they drew from the knowledge they had of this countries based on mass media, it seems their interpretations were not completely accurate and welcomed. This kind of difficulty matches what I typically as a Colombia experience when people depicts my country as full of drug dealers and guerrillas. Unfortunately the news and even soap operas, in some cases, produced by companies in my own nation, expand this image of the events there.

In addition, another intercultural conflict in the project arose from the particular style participants from each country reveled when they answered e-mails. The French being more formal wrote in a distant essay style and the U.S .A learners used more dialogue and phatic-oriented fashion. The extent to which participants have been socialized into the global internet communication community shaped their knowledge to interact through e-mails. Being more novel in the use of this technology, the French transferred the regular skills they used in academic settings, which was supposed to be the aim of the exchange. The U.S.A students construct their discourse based on the more global, popular, informal and phatic style that younger crowds assume on the internet.  Apparently, they expected to build friendship with their foreign peers.

At the level of implications, personally, I do not think the first kind of conflict, participants’ unhappiness in regard to the appreciation the others revealed of their country, constitute a challenge exclusively related to internet communication.  As I exemplified with my own experience, we all tend to build cultural images of other countries or communities rooted on serotypes fed from different sources. It is precisely the opportunity to engage in discussion with native speakers or experts in another culture, and to share our supposed knowledge and understanding what can allow us to gain objective perspectives. A painful process, I can say from what I have lived, but necessary to educate ourselves and others. In the second kind of conflict, the author brings about the misbalance learners might face in regard to the opportunities they count with to approach learning on the internet. Therefore, the success of these projects depends greatly on participants’ counting with the necessary resources to access the internet in a suitable way.

The second study describes a tellecollaboration situation, again in the context of two groups of students from the U.S.A and France. It centers on the interaction of a pair of learners whose agency in achieving on line communication guided their efforts. The authors claimed that the female participant evolved from a stage of frustration to one of comfort, from an outsider perspective to one of complete involvement; “she passed over the threshold” (Taken from Wegerif,1998) . The substance of the analysis lays on the two learners voluntarily transition from e-mail (Asynchronous exchanges), which was the arrangement in the project, to on-line (Synchronous e-mail). Their decision reveals the power of personal styles in the selection that learners make to engage on internet communication with academic purposes. The great enthusiasm of participants and their extended interaction in online chatting, out of the academic institutional arrange which was set, led investigators to pose questions in regard to the effectiveness of the exchange as a framework to increase pragmatic, cultural and linguistic competence.. Data showed that at least one of the participants revealed progress in these aspects.

In addition, the peer interaction social ecology (rom Belz and Kinginger, 2002, as cited by Thorne) created a favorable environment which reduced tension, anxieties and increased positive affective factors as confidence.  These elements supported learning. On the whole, this study draws on the concept of “ hyperpersonal interaction” (from Walther (1996, as cited by Thorne) as the quick intimate relation that participants in asynchronous and synchronous environments develop with peers; in this case,  participants have never met each other and they belonged to other cultures. At the end, this seems to be in favor of the educational goals we might have in the context of foreign language learning.

The third case was called “The Wrong Tool for the Right Job?”. Young adults involve in this project felt attracted towards the telecollaboration idea of the project, but they were not comfortable with the kind of internet interaction plan for it. The artifact investigators incorporated as the means for communication between French and U.S.A students were mainly e-mail and teleconferencing. A good number of The U.S.A students started using e-mail and then used an instant chat service they enjoyed more. In an extreme case, one of them refused to participate if she had to use e-mail. The researchers describe the participants as people who had accumulated a great deal experience in the use of the internet. Even more, these young adults had developed particular uses for particular internet communication artifacts. For instance, e-mail was more related to communication with authority figures (parents and teachers) while instant chatting to interaction with friends since it allowed them more instant communication. This previous experience and their acquisition of habits seemed to challenge the “top down structure” in which the pedagogical design of the telecolaboration project was  structured.

As a teacher in this field, I can observe benefits and challenges implied in the three projects the author described. Telecollaboration projects imply genuine language practice opportunities for learners. From what I noticed, I can conclude that the progress participants can gain would depend on various factors. To begin with, the conditions to access and control the artifacts being used should not be dramatically different in the participating groups. The design of these studies needs to consider participants’ preferences and habits in using the various possibilities of communicative tools which are suitable for telecollaboration projects. If they feel comfortable there will be more chances that they form real learning partnerships with their overseas peers. Thus, the rapport they establish can lead them to adopt positive psychological attitudes and to work more independently; the latter implies increasing their responsibility in their own learning.

Allowing more freedom to students to control aspects in their interaction with their international peers might probably also contribute in looking at new choices to sort out intercultural problems. Building artificial spaces to get strangers to discuss cultural issues from their countries constitutes in itself a high risk for misunderstanding and the crash of susceptibilities. If participants are allowed to find their own ways to approach each other, which probably implies in the first place to know each other for a while, intercultural understanding and learning might have more chances for success. More than any other communication possibility the internet has come to mean openness, independence, possibilities and control for users. No doubt these characteristics of the internet, which our students have adopted, question the coherence of our pedagogical designs on the lights of these digital technologies in communication.

Interaction and meaning negotiation has been related to sociocultural theory and then reduce to a cognitive perspective by several schoolars in the intersection of CALL/CMC and EFL/ESL. They have focused on looking at (grammar and lexial perspectives) within text and video chattin g without considering the various enriching perspectives of what interaction as  a social construct really implies. Kumaravadivelu (2006) for example, distinguishes three “layers” to see interaction: 1. as a textual activity (a linguistic realization), this would equate the persistent tendency of many CALL /CMC scholars 2. interpersonal activity (a social realization to keep relations) and 3. ideational activity (expression of self identity. The last two possibilities to view interaction are not the real  focus of these new technologies. I would like to have your insights about this issue…

This article shares the results of an exploratory qualitative-quantitative study. The focus of the research was the conversation that L2 participants held in text and voice chatting. Specifically, the author sought to categorize the kind of repair moves used by participants in voice and text chats and to establish how these repair moves could differ. Data was gathered from “e-English online school” chat session in which an average of  6 text chat and 3 in voice anonymous chat participants met. Exchanges longer than 5 minutes were taken into consideration. The researcher’s motivation to conduct this study was the need for research on a field that he claims, has increasingly become a language practice in EFL/ESL contexts:  voice and chat mail. Obviously, his argument basically applies to those countries or situations where learners have the conditions to have access to these technologies; there are significant gaps among pedagogical contexts in regard to possibilities to use these electronic means.

A great deal of the article accounts for the theories and studies that situate the research within the EFL/ESL and CALL/CMC fields. Though the author could have organized the various topics in a more integrative fashion, he included relevant issues. To begin with the sociocultural and sociognitive theories provide the extended framework to locate this study. Voice and text chatting emerge as social practices mediated by computers. These conversations are interactions in which meaning negotiation is expected to take place in order to facilitate understanding and therefore communication. The communicative approach to language teaching has based its pedagogical argumentation in this principle.  Several studies review in the article account for the benefits that interaction brings to learners in relation to the constant practice and experimentation with language.

Taking into consideration a significant number of scholars, Jepson argues that online interactions has imprinted specific characteristic to the form of discourse produced by these means, for instance, the mixture of features from written and spoken speech in text chatting or the absence of awareness in relation to gestures and body language in voice chatting. At the sociocultural level, significant dynamics have emerged since participants can make contact with a great variety of people from different cultures. Likewise, the anonymity of chatting empowers them to manage their identities. On the whole, the previous condition seem to foster interaction, electronic literacy and  language development.

In relation to the various interpretations and competing approaches to understand and encourage meaning negotiation, Jepson (p. 79) assumes a clear position “negotiation of meaning is a cognitive process that speakers use to better understand one another, that is, to increase the comprehensibility of language input”. Within this concept, the key construct of repair moves of negotiation finds it way; When conversation peers encounter communication breakdowns, they modify their interaction using for example, repair moves as clarification requests, comprehension checks, corrections among others. Repair moves of negative feedback, help interlocutors realize their speech might have limitations which might encourage them to solve these constrains. Jepson centers his study mainly on grammatical and lexical inaccuracies of utterances. Therefore, in spite of the fact that Jepson frames his study within a sociocultural perspective to language learning, his concept of meaning negotiation as a “cognitive process” does not really involves such a view. In general, research studies have found that NNs-NNS speakers’ seem to become more involved in negotiation than NNs-Ns and Ns-Ns.

Research in regard to synchronous text and voice chat for language learning has revealed valuable information. Due to the fact that text chat appears like face-to-face interaction, apparently participants in both situations use similar interactional modifications. However, simultaneity in text chatting seems to create a greater need for repair moves since the break down of conventional turn-taking makes harder to account for several conversations happening at the same time. Being even closer in nature to face-to-face interaction than text chatting, interactional modifications could be expected to be alike between these two situations, nevertheless, Jepson warns about the lack of research in this front.

Among his findings, Jepson reports that reparation took place more often in voice than in text chat. This can be due to the lower rhythm in voice chat in contrast to the simultaneity in text chat. Furthermore the existence of fewer participants in voice chat could have implied a higher rate of contribution. Nonetheless, in both cases clarification request, confirmation check, self-repetition, recasts, explicit correction appeared.

Using negative feedback as repair was not as frequent as using negotiation of meaning moves(NOM). (NOM) and Negative feedback(NF) appear in voice and text chats. The larger number of repairs was used to make clarifications in the text and voice chat. A constant kind of reparation in voice chat was self-repetition. However, participants did not use it in text chat, probably because they could review what was being said in the text. There were some repair moves which did not appear in the data: comprehension check, questions and self-correction. The researcher provided several explanations for the absence of these moves which might be an indication of the specific way how this communication means shape interaction. For instance, “comprehension checks and questions are primarily pedagogical by nature and thus scarce in NNS electronic conversation”(pp.89). In general, repair moves were related to pronunciation which might, Jepson claims, indicate this is the most common cause for difficulties in keeping conversations.

The author acknowledge variables which lead to questioning the validity of the study: there was not random sampling of participants, cultural tendencies towards using repair moves were not considered and technological limitations. Furthermore, in regard to general claims about participants’ language development, Jepson’s acknowledges Van Lier and Matsuo’s (2000,267) argument rejecting  the role of “meaning negotiation as an indicator of successful conversation”. To close, the researcher advices teachers’ to involve students in the use of these means to produce language out of the classroom and to work in negotiation. This can resemble more their needs for language learning and can provide practice opportunities for students who do not have partners in their contexts. Voice chat seems to lead learners more towards negotiation of meaning

Personally, I agree with the author of this study about its contribution. What he has discovered, added to the work of others, can provide meaningful information about the specific aspect in meaning negotiation he has focused on. I also consider as strengths the means he used to try to make the study reliable. He is open about his lack of records of  the editing process that might have taken place before learners sent text messages or his lack of awareness in relation to the real cause of possible lapses between participants’ interventions. His account informs us about the need to work strongly in designing and bringing  effective research procedures to the new field.

On the whole this study falls into the general tendency scholars in CALL and CMC have taken to study interaction. That emerging tradition focuses mostly on a linguistic analysis of conversations. In the specific case of this article, repair moves are not related to misunderstanding from interlocutors’ conception of how turns in conversations should happen according to each one’s culture  or to breakdowns associated to how socially appropriate participants might find a particular way their partners use to address them. An integral view to analyse the kind of interaction language learners engage in text and voice chat should include the social, cognitive, and cultural factors inherent to language.

Some effective ways that CALL has been used in my experience as an L2 teacher

The truth is that inasmuch as I have longed to become more involved in this field, I have not been able to do it. My university back home has tried to encourage us, but at the same time the high demands I face in teaching, research and sometimes administrative issues constrain me. I have involved students in very simple actions:

1.      Using the web to research and complete format, design to guide their connection of previous knowledge with information from internet.

2.      Provide students practice for language aspects in specific internet pages or ask them to find pages to practice.

3.      Provide students language practice with computer versions of textbooks.

4.      Guide them in how to locate literature sources for their projects.

As a learner (Language):

1.      Work with software to practice various aspect of language.

2.       Work in a blog in a writing course.

As a learner (Professionalization/ graduate courses)

1. Asychronous  CMC  e.g (D2L)

2. “Virtual classrooms”

-Most of these experiences have been effective since they have encouraged my students or me to learn and practice and they have provided more opportunities and range of styles to feel identified with during the process.

-I would say that my experience in a workshop I took to learn how “virtual classrooms” work and design one was ineffective. It was conducted in a rush and once again, because of time constrain I never had the chance to plan, design and implement one of these environments.

Some effective ways that CALL has been used in my experience as an L2 teacher

The truth is that inasmuch as I have longed to become more involved in this field, I have not been able to do it. My university back home has tried to encourage us, but at the same time the high demands I face in teaching, research and sometimes administrative issues constrain me. I have involved students in very simple actions:

1. Using the web to research and complete format, design to guide their connection of previous knowledge with information from internet.

2. Provide students practice for language aspects in specific internet pages or ask them to find pages to practice.

3. Provide students language practice with computer versions of textbooks.

4. Guide them in how to locate literature sources for their projects.

As a learner (Language):

1. Work with software to practice various aspect of language.

2. Work in a blog in a writing course.

As a learner (Professionalization/ graduate courses)

1. Asychronous  CMC  e.g (D2L)

2. “Virtual classrooms”

-Most of these experiences have been effective since they have encouraged my students or me to learn and practice and they have provided more opportunities and range of styles to feel identified with during the process.

-I would say that my experience in a workshop I took to learn how “virtual classrooms” work and design one was ineffective. It was conducted in a rush and once again, because of time constrain I never had the chance to plan, design and implement one of these environments.

Superman, it is not easy…

The song…http://www.youtube.com/watch?v=e2uDXsIEqqE